A still from an animation I created for the Orange Nebula website.

A rendering of the game's Metal Upgrade Kit. The elements were modeled/sculpted in Blender, and textured in Substance Painter.

A still from the Spirit Fire Gameplay Overview, one of the guides I created to explain the premise and mechanics of the game.

A still from an animation I created for the Orange Nebula website.

You may also like

Back to Top