A shot of the game board in play.
An exploded shot of the base game components.
A spiral setup with room for copy.
We used 3D art to visualize, prototype and present early versions of the game.
A card pack.
I led the charge on the 3D visual presentation of Vestige, Orange Nebula's cyberpunk reinvention of Vindication, taking care to find a direction that felt whimsical and grungy at the same time. I was directed to give the components a pristine, glowing, almost ethereal feel.
We used 3D art to visualize, prototype and present early versions of the game.